La Gamificación en el proceso de aprendizaje

The objective of this research work is to determine the influence of gamification on the learning process in the students of the Educational Unit "Gral. Leonidas Plaza Gutiérrez, 2022”. From the methodological point of view, this study is based on the quantitative approach because the variables...

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Detalles Bibliográficos
Autor: García Miniguano, Jimmy Alexander
Tipo de recurso: tesis de maestría
Estado:Versión publicada
Fecha de publicación:2023
País:Ecuador
Institución:Universidad Técnica de Cotopaxi
Repositorio:Repositorio Universidad Técnica de Cotopaxi
Idioma:español
OAI Identifier:oai:oai:repositorio.utc.edu.ec:27000:27000/10005
Acceso en línea:http://repositorio.utc.edu.ec/handle/27000/10005
Access Level:acceso abierto
Palabra clave:GAMIFICACIÓN
PROCESO DE APRENDIZAJE
MOTIVACIÓN
CREATIVIDAD
EDUCACIÓN BÁSICA
Descripción
Sumario:The objective of this research work is to determine the influence of gamification on the learning process in the students of the Educational Unit "Gral. Leonidas Plaza Gutiérrez, 2022”. From the methodological point of view, this study is based on the quantitative approach because the variables related to gamification and the learning process will be measured, its level will be descriptive, explanatory, with a non-experimental and cross-sectional study design. The sample made up of 80 students from the population under study, to whom questionnaires with validity and reliability were applied to measure the variables studied. The applied method was of the deductive type, through which it was possible to infer and understand the problem to develop strategies in the classroom, which allow the development of the learning process.