Young female gamers: Their situation in the use of video games
Research on video games is presented as a current, innovative and constantly developing space. In order to explore video games from a Latin American and gender-based perspective to the discussion, this work focuses on proposing an initial analysis of the situation of young women players who particip...
| Autores: | , |
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| Tipo de recurso: | artículo |
| Estado: | Versión publicada |
| Fecha de publicación: | 2021 |
| País: | Costa Rica |
| Institución: | Universidad Nacional de Costa Rica |
| Repositorio: | Portal de Revistas UNA |
| Idioma: | español |
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| Acceso en línea: | https://www.revistas.una.ac.cr/index.php/repertorio/article/view/15503 |
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| Palabra clave: | Videogames women Videogame Studies Latin American Studies Female players videojuegos mujeres estudios del videojuego Latinoamérica jugadoras |
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Young female gamers: Their situation in the use of video gamesMujeres jóvenes jugadoras: Su situación en el uso de los juegos de videoGonzález-Sancho, RoyObando Reyes, FernandoVideogameswomenVideogame StudiesLatin American StudiesFemale playersvideojuegosmujeresestudios del videojuegoLatinoaméricajugadorasResearch on video games is presented as a current, innovative and constantly developing space. In order to explore video games from a Latin American and gender-based perspective to the discussion, this work focuses on proposing an initial analysis of the situation of young women players who participate in this activity either professionally or casually. This article is based on an exhaustive review of scientific articles and audiovisual productions related to this topic. The results have been divided into four subcategories: exclusion and gender stereotypes; gamer identity; participation of women in e-sports and women competitors in professional and casual teams and reception of the male hegemonic speech. Finally, some reflections and questions are discussed by the researchers, which aim to provide possible study routes in Latin American and local studies of video games.Las investigaciones alrededor de los videojuegos se presentan como un espacio vigente, novedoso y en constante desarrollo. Con el fin de aportar desde una visión latinoamericana y de género a la discusión, este trabajo se enfoca en proponer un análisis inicial sobre la situación de las mujeres jóvenes que juegan y participan de esta actividad, ya sea profesional o casualmente, a partir de una exhaustiva revisión de artículos científicos y material audiovisual realizado sobre el tema. Los resultados se han dividido en cuatro subcategorías: exclusión y estereotipos de género; identidad gamer; participación de mujeres en e-sports y mujeres competidoras en equipos profesionales y casuales; y recepción del discurso masculino hegemónico. Finalmente se recopilan algunas reflexiones y preguntas por parte de los investigadores, las cuales buscan brindar posibles rutas de estudio en los estudios latinoamericanos y locales de los videojuegos.Universidad Nacional de Costa Rica2021-06-17info:eu-repo/semantics/publishedVersionartículo originalhttp://purl.org/coar/resource_type/c_2df8fbb1info:eu-repo/semantics/articleapplication/pdftext/htmlapplication/epub+zipaudio/mpeghttps://www.revistas.una.ac.cr/index.php/repertorio/article/view/1550310.15359/ra.1-30.10Repertorio Americano; No. 30 (2020): Repertorio Americano Segunda nueva época; 183-202Repertorio Americano; Núm. 30 (2020): Repertorio Americano Segunda nueva época; 183-202Repertorio Americano; n. 30 (2020): Repertorio Americano Segunda nueva época; 183-2022215-61430252-8479reponame:Portal de Revistas UNAinstname:Universidad Nacional de Costa Ricainstacron:UNAspahttps://www.revistas.una.ac.cr/index.php/repertorio/article/view/15503/21705https://www.revistas.una.ac.cr/index.php/repertorio/article/view/15503/21804https://www.revistas.una.ac.cr/index.php/repertorio/article/view/15503/22641https://www.revistas.una.ac.cr/index.php/repertorio/article/view/15503/22642acceso abiertohttp://purl.org/coar/access_right/c_abf2info:eu-repo/semantics/openAccess2021-07-10T21:27:57Zoai:ojs.www.una.ac.cr:article/15503Portal de revistashttp://revistas.una.ac.cr/Universidadhttp://www.una.ac.crhttps://revistas.una.ac.cr/index.php/index/oaiandrea.mora.campos@una.crCosta RicaNo aplicaNo aplicaNo aplicaopendoar:2021-07-10T21:27:57Portal de Revistas UNA - Universidad Nacional de Costa Ricafalse |
| dc.title.none.fl_str_mv |
Young female gamers: Their situation in the use of video games Mujeres jóvenes jugadoras: Su situación en el uso de los juegos de video |
| title |
Young female gamers: Their situation in the use of video games |
| spellingShingle |
Young female gamers: Their situation in the use of video games González-Sancho, Roy Videogames women Videogame Studies Latin American Studies Female players videojuegos mujeres estudios del videojuego Latinoamérica jugadoras |
| title_short |
Young female gamers: Their situation in the use of video games |
| title_full |
Young female gamers: Their situation in the use of video games |
| title_fullStr |
Young female gamers: Their situation in the use of video games |
| title_full_unstemmed |
Young female gamers: Their situation in the use of video games |
| title_sort |
Young female gamers: Their situation in the use of video games |
| dc.creator.none.fl_str_mv |
González-Sancho, Roy Obando Reyes, Fernando |
| author |
González-Sancho, Roy |
| author_facet |
González-Sancho, Roy Obando Reyes, Fernando |
| author_role |
author |
| author2 |
Obando Reyes, Fernando |
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author |
| dc.subject.none.fl_str_mv |
Videogames women Videogame Studies Latin American Studies Female players videojuegos mujeres estudios del videojuego Latinoamérica jugadoras |
| topic |
Videogames women Videogame Studies Latin American Studies Female players videojuegos mujeres estudios del videojuego Latinoamérica jugadoras |
| description |
Research on video games is presented as a current, innovative and constantly developing space. In order to explore video games from a Latin American and gender-based perspective to the discussion, this work focuses on proposing an initial analysis of the situation of young women players who participate in this activity either professionally or casually. This article is based on an exhaustive review of scientific articles and audiovisual productions related to this topic. The results have been divided into four subcategories: exclusion and gender stereotypes; gamer identity; participation of women in e-sports and women competitors in professional and casual teams and reception of the male hegemonic speech. Finally, some reflections and questions are discussed by the researchers, which aim to provide possible study routes in Latin American and local studies of video games. |
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2021 |
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2021-06-17 |
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Repertorio Americano; No. 30 (2020): Repertorio Americano Segunda nueva época; 183-202 Repertorio Americano; Núm. 30 (2020): Repertorio Americano Segunda nueva época; 183-202 Repertorio Americano; n. 30 (2020): Repertorio Americano Segunda nueva época; 183-202 2215-6143 0252-8479 reponame:Portal de Revistas UNA instname:Universidad Nacional de Costa Rica instacron:UNA |
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