Young female gamers: Their situation in the use of video games

Research on video games is presented as a current, innovative and constantly developing space. In order to explore video games from a Latin American and gender-based perspective to the discussion, this work focuses on proposing an initial analysis of the situation of young women players who particip...

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Detalles Bibliográficos
Autores: González-Sancho, Roy, Obando Reyes, Fernando
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2021
País:Costa Rica
Institución:Universidad Nacional de Costa Rica
Repositorio:Portal de Revistas UNA
Idioma:español
OAI Identifier:oai:ojs.www.una.ac.cr:article/15503
Acceso en línea:https://www.revistas.una.ac.cr/index.php/repertorio/article/view/15503
Access Level:acceso abierto
Palabra clave:Videogames
women
Videogame Studies
Latin American Studies
Female players
videojuegos
mujeres
estudios del videojuego
Latinoamérica
jugadoras
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spelling Young female gamers: Their situation in the use of video gamesMujeres jóvenes jugadoras: Su situación en el uso de los juegos de videoGonzález-Sancho, RoyObando Reyes, FernandoVideogameswomenVideogame StudiesLatin American StudiesFemale playersvideojuegosmujeresestudios del videojuegoLatinoaméricajugadorasResearch on video games is presented as a current, innovative and constantly developing space. In order to explore video games from a Latin American and gender-based perspective to the discussion, this work focuses on proposing an initial analysis of the situation of young women players who participate in this activity either professionally or casually. This article is based on an exhaustive review of scientific articles and audiovisual productions related to this topic. The results have been divided into four subcategories: exclusion and gender stereotypes; gamer identity; participation of women in e-sports and women competitors in professional and casual teams and reception of the male hegemonic speech. Finally, some reflections and questions are discussed by the researchers, which aim to provide possible study routes in Latin American and local studies of video games.Las investigaciones alrededor de los videojuegos se presentan como un espacio vigente, novedoso y en constante desarrollo. Con el fin de aportar desde una visión latinoamericana y de género a la discusión, este trabajo se enfoca en proponer un análisis inicial sobre la situación de las mujeres jóvenes que juegan y participan de esta actividad, ya sea profesional o casualmente, a partir de una exhaustiva revisión de artículos científicos y material audiovisual realizado sobre el tema. Los resultados se han dividido en cuatro subcategorías: exclusión y estereotipos de género; identidad gamer; participación de mujeres en e-sports y mujeres competidoras en equipos profesionales y casuales; y recepción del discurso masculino hegemónico. Finalmente se recopilan algunas reflexiones y preguntas por parte de los investigadores, las cuales buscan brindar posibles rutas de estudio en los estudios latinoamericanos y locales de los videojuegos.Universidad Nacional de Costa Rica2021-06-17info:eu-repo/semantics/publishedVersionartículo originalhttp://purl.org/coar/resource_type/c_2df8fbb1info:eu-repo/semantics/articleapplication/pdftext/htmlapplication/epub+zipaudio/mpeghttps://www.revistas.una.ac.cr/index.php/repertorio/article/view/1550310.15359/ra.1-30.10Repertorio Americano; No. 30 (2020): Repertorio Americano Segunda nueva época; 183-202Repertorio Americano; Núm. 30 (2020): Repertorio Americano Segunda nueva época; 183-202Repertorio Americano; n. 30 (2020): Repertorio Americano Segunda nueva época; 183-2022215-61430252-8479reponame:Portal de Revistas UNAinstname:Universidad Nacional de Costa Ricainstacron:UNAspahttps://www.revistas.una.ac.cr/index.php/repertorio/article/view/15503/21705https://www.revistas.una.ac.cr/index.php/repertorio/article/view/15503/21804https://www.revistas.una.ac.cr/index.php/repertorio/article/view/15503/22641https://www.revistas.una.ac.cr/index.php/repertorio/article/view/15503/22642acceso abiertohttp://purl.org/coar/access_right/c_abf2info:eu-repo/semantics/openAccess2021-07-10T21:27:57Zoai:ojs.www.una.ac.cr:article/15503Portal de revistashttp://revistas.una.ac.cr/Universidadhttp://www.una.ac.crhttps://revistas.una.ac.cr/index.php/index/oaiandrea.mora.campos@una.crCosta RicaNo aplicaNo aplicaNo aplicaopendoar:2021-07-10T21:27:57Portal de Revistas UNA - Universidad Nacional de Costa Ricafalse
dc.title.none.fl_str_mv Young female gamers: Their situation in the use of video games
Mujeres jóvenes jugadoras: Su situación en el uso de los juegos de video
title Young female gamers: Their situation in the use of video games
spellingShingle Young female gamers: Their situation in the use of video games
González-Sancho, Roy
Videogames
women
Videogame Studies
Latin American Studies
Female players
videojuegos
mujeres
estudios del videojuego
Latinoamérica
jugadoras
title_short Young female gamers: Their situation in the use of video games
title_full Young female gamers: Their situation in the use of video games
title_fullStr Young female gamers: Their situation in the use of video games
title_full_unstemmed Young female gamers: Their situation in the use of video games
title_sort Young female gamers: Their situation in the use of video games
dc.creator.none.fl_str_mv González-Sancho, Roy
Obando Reyes, Fernando
author González-Sancho, Roy
author_facet González-Sancho, Roy
Obando Reyes, Fernando
author_role author
author2 Obando Reyes, Fernando
author2_role author
dc.subject.none.fl_str_mv Videogames
women
Videogame Studies
Latin American Studies
Female players
videojuegos
mujeres
estudios del videojuego
Latinoamérica
jugadoras
topic Videogames
women
Videogame Studies
Latin American Studies
Female players
videojuegos
mujeres
estudios del videojuego
Latinoamérica
jugadoras
description Research on video games is presented as a current, innovative and constantly developing space. In order to explore video games from a Latin American and gender-based perspective to the discussion, this work focuses on proposing an initial analysis of the situation of young women players who participate in this activity either professionally or casually. This article is based on an exhaustive review of scientific articles and audiovisual productions related to this topic. The results have been divided into four subcategories: exclusion and gender stereotypes; gamer identity; participation of women in e-sports and women competitors in professional and casual teams and reception of the male hegemonic speech. Finally, some reflections and questions are discussed by the researchers, which aim to provide possible study routes in Latin American and local studies of video games.
publishDate 2021
dc.date.none.fl_str_mv 2021-06-17
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dc.identifier.none.fl_str_mv https://www.revistas.una.ac.cr/index.php/repertorio/article/view/15503
10.15359/ra.1-30.10
url https://www.revistas.una.ac.cr/index.php/repertorio/article/view/15503
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dc.relation.none.fl_str_mv https://www.revistas.una.ac.cr/index.php/repertorio/article/view/15503/21705
https://www.revistas.una.ac.cr/index.php/repertorio/article/view/15503/21804
https://www.revistas.una.ac.cr/index.php/repertorio/article/view/15503/22641
https://www.revistas.una.ac.cr/index.php/repertorio/article/view/15503/22642
dc.rights.none.fl_str_mv acceso abierto
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eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
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dc.publisher.none.fl_str_mv Universidad Nacional de Costa Rica
publisher.none.fl_str_mv Universidad Nacional de Costa Rica
dc.source.none.fl_str_mv Repertorio Americano; No. 30 (2020): Repertorio Americano Segunda nueva época; 183-202
Repertorio Americano; Núm. 30 (2020): Repertorio Americano Segunda nueva época; 183-202
Repertorio Americano; n. 30 (2020): Repertorio Americano Segunda nueva época; 183-202
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reponame:Portal de Revistas UNA
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instname_str Universidad Nacional de Costa Rica
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reponame_str Portal de Revistas UNA
collection Portal de Revistas UNA
repository.name.fl_str_mv Portal de Revistas UNA - Universidad Nacional de Costa Rica
repository.mail.fl_str_mv andrea.mora.campos@una.cr
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