Social Skills Intervention through Role-playing: A Mixed-design Study with Youth with Intellectual Disability

Objective. The objective of this study was to identify if there are improvements in social interaction in young people with intellectual disabilities, using a methodology based on role playing. Method. A mixed design study based on a brief intervention program of eight sessions, with a total of seve...

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Detalles Bibliográficos
Autores: Carnicero Pérez, Jose David, Garrote Camarena, Inmaculada, López Díaz, Jose María
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2023
País:Costa Rica
Institución:Universidad de Costa Rica
Repositorio:Portal de Revistas UCR
Idioma:español
OAI Identifier:oai:portal.ucr.ac.cr:article/50463
Acceso en línea:https://revistas.ucr.ac.cr/index.php/actualidades/article/view/50463
Access Level:acceso abierto
Palabra clave:Gamification
social interaction
assertiveness
self-esteem
intellectual disability
Gamificación
interacción social
asertividad
autoestima
discapacidad intelectual
Descripción
Sumario:Objective. The objective of this study was to identify if there are improvements in social interaction in young people with intellectual disabilities, using a methodology based on role playing. Method. A mixed design study based on a brief intervention program of eight sessions, with a total of seven participants, was used. Qualitative and quantitative techniques were used for data collection: systematic observation, non-systematized direct observation and the Social Skills Self-Assessment Scale. Results. The intervention yielded modest results. The Wilcoxon W test shows significant differences at the general level. Observations show changes in participants’ behaviors, especially in terms of alternative responses to aggression, which were quickly replaced by peaceful strategies and dialogic attitudes.