El juego de azar y el videojuego en la Universidad de San Buenaventura Medellín

This current study consists of the description of the use of games of chance and video games in the students, instructors and employees at Saint Bonaventure University, Medellin branch and their relation to the physical dimension with variables like the following: concentration difficulties, change...

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Detalles Bibliográficos
Autores: Pérez Pérez, Jorge Arturo, Cano Bedoya, Víctor Hugo
Tipo de recurso: artículo
Estado:Versión aceptada para publicación
Fecha de publicación:2007
País:Colombia
Institución:Universidad de San Buenaventura
Repositorio:Repositorio USB
Idioma:español
OAI Identifier:oai:bibliotecadigital.usb.edu.co:10819/6958
Acceso en línea:http://hdl.handle.net/10819/6958
Access Level:acceso abierto
Palabra clave:El videojuego
Ludopatía
Estudiantes universitarios
Games of chance
The videogame
Compulsive gambling
College students
Juegos de azar
Juegos electrónicos
Juegos (patología)
Descripción
Sumario:This current study consists of the description of the use of games of chance and video games in the students, instructors and employees at Saint Bonaventure University, Medellin branch and their relation to the physical dimension with variables like the following: concentration difficulties, change in mood, physical problems, preference of games to sports, as well as the relaxation produced by the game; at this first moment, partial results in students are shown here. For this, it was given a questionnaire to a sample of 461 students of a total population of 2930 freshmen of 2006, for a 95% of validity and a margin of error of 5%. For the systematization and the statistical analysis, the Epi-info program was used. It is important to remark here that this study was backed by the Interdisciplinary Group of Psychosocial Studies in Addictions – GIEPSA, which belongs to the Center of Research and Attention to the Drug addict, - CIAF-, directed by Francisco Javier Arias Zapata