A machine learning model for emotion recognition from physiological signals
Emotions are affective states related to physiological responses. This study proposes a model for recognition of three emotions: amusement, sadness, and neutral from physiological signals with the purpose of developing a reliable methodology for emotion recognition using wearable devices. Target emo...
| Autores: | , , , , |
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| Tipo de recurso: | artículo |
| Estado: | Versión publicada |
| Fecha de publicación: | 2019 |
| País: | Colombia |
| Institución: | Universidad Tecnológica de Bolívar |
| Repositorio: | Repositorio Institucional UTB |
| Idioma: | inglés |
| OAI Identifier: | oai:repositorio.utb.edu.co:20.500.12585/8721 |
| Acceso en línea: | https://hdl.handle.net/20.500.12585/8721 |
| Access Level: | acceso abierto |
| Palabra clave: | Affective computing Biosignal processing Emotion recognition Machine learning Physiological signals Decision trees Electrophysiology Feature extraction Learning systems Physiological models Speech recognition Statistical tests Support vector machines Time domain analysis Bio-signal processing Frequency and time domains Machine learning models Physiological response Random forest-recursive feature eliminations Biomedical signal processing Adult Article Clinical article Electrodermal response Feature selection Female Heart rate Human Human experiment Male Photoelectric plethysmography Random forest Recursive feature elimination Sadness Support vector machine Videorecording |
| Sumario: | Emotions are affective states related to physiological responses. This study proposes a model for recognition of three emotions: amusement, sadness, and neutral from physiological signals with the purpose of developing a reliable methodology for emotion recognition using wearable devices. Target emotions were elicited in 37 volunteers using video clips while two biosignals were recorded: photoplethysmography, which provides information about heart rate, and galvanic skin response. These signals were analyzed in frequency and time domains to obtain a set of features. Several feature selection techniques and classifiers were evaluated. The best model was obtained with random forest recursive feature elimination, for feature selection, and a support vector machine for classification. The results show that it is possible to detect amusement, sadness, and neutral emotions using only galvanic skin response features. The system was able to recognize the three target emotions with accuracy up to 100% when evaluated on the test data set. © 2019 Elsevier Ltd |
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