A PLATFORM FOR MOTIVATING COLLABORATIVE LEARNING USING PARTICIPATORY SIMULATION APPLICATIONS

Several research efforts suggest that collaborative participatory simulations improve teaching and learning, increasing motivation inside the classroom. Currently, it has been mainly applied with students of primary and secondary educational levels, leaving higher level students aside. This paper pr...

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Detalles Bibliográficos
Autores: Baloian Tataryan, Nelson Antranig, Baytelman Pilowsky, Felipe Bruno, Farias Riquelme, Andres, Zurita Alarcon, Gustavo Nyles
Tipo de recurso: capítulo de libro
Estado:Versión publicada
Fecha de publicación:2007
País:Chile
Idioma:inglés
OAI Identifier:oai:repositorio.anid.cl:10533/165905
Acceso en línea:https://hdl.handle.net/10533/165905
Access Level:acceso abierto
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spelling Zurita Alarcon, Gustavo NylesFarias Riquelme, AndresBaytelman Pilowsky, Felipe BrunoBaloian Tataryan, Nelson Antranig200710.1007/978-3-540-73011-8https://hdl.handle.net/10533/165905http://purl.org/coar/access_right/c_abf2A PLATFORM FOR MOTIVATING COLLABORATIVE LEARNING USING PARTICIPATORY SIMULATION APPLICATIONS970957ALEMANIABERLINBaloian Tataryan, Nelson AntranigBaytelman Pilowsky, Felipe BrunoFarias Riquelme, AndresZurita Alarcon, Gustavo NylesPan, ZhigengHui, K.Chung, R.C.Jin, X.Gobel, SLi, E.C.Wang, C.C.L.2016-12-27T21:51:33Z2022-06-17T20:42:10Z2016-12-27T21:51:33Z2022-06-17T20:42:10Z2007Several research efforts suggest that collaborative participatory simulations improve teaching and learning, increasing motivation inside the classroom. Currently, it has been mainly applied with students of primary and secondary educational levels, leaving higher level students aside. This paper presents a platform for implementing participatory simulations, where social interactions and motivational effects are the main facilitators. An instance of this platform was implemented for medicine school undergraduate students. Its implementation is simple, lightweight, fully based on pen-based interaction, and designed to work with handhelds and tablet-PC over an ad-hoc wireless network. The platform is able to support any kind of application implementing participatory simulation based on the exchange of artifacts among the learners. Keywords: Techniques, methods and tools for CSCW in design. Other Keywords: Handhelds. Collaborative Learning. Participatory Simulation. Learning Motivation. Gestures. Sketches. Freehand-input based.FONDECYT970FONDECYT1050601978-3-540-73010-1978-3-540-73011-8https://hdl.handle.net/10533/165905engSPRINGER BERLIN/HEIDELBERGinstname: Conicytreponame: Repositorio Digital RI2.0instname: Conicytreponame: Repositorio Digital RI 2.010.1007/978-3-540-73011-8LECTURE NOTES IN COMPUTER SCIENCEinfo:eu-repo/grantAgreement/Fondecyt/1050601info:eu-repo/semantics/dataset/hdl.handle.net/10533/93479info:eu-repo/semantics/openAccessA PLATFORM FOR MOTIVATING COLLABORATIVE LEARNING USING PARTICIPATORY SIMULATION APPLICATIONSTECHNOLOGIES FOR E-LEARNING AND DIGITAL ENTERTAINMENTCapitulo de libroinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/bookPartCapituloLibrohttps://hdl.handle.net/10533/165905FONDECYThttp://purl.org/coar/resource_type/c_32484eaf51eb-fb91-4955-a81a-cdbc16f51c6evirtual::13155-14eaf51eb-fb91-4955-a81a-cdbc16f51c6evirtual::13155-110533/165905oai:repositorio.anid.cl:10533/1659052023-07-04 00:13:09.791https://repositorio.anid.clRepositorio ANIDaletelier@anid.cl
dc.title.none.fl_str_mv A PLATFORM FOR MOTIVATING COLLABORATIVE LEARNING USING PARTICIPATORY SIMULATION APPLICATIONS
dc.title.libro.none.fl_str_mv TECHNOLOGIES FOR E-LEARNING AND DIGITAL ENTERTAINMENT
title A PLATFORM FOR MOTIVATING COLLABORATIVE LEARNING USING PARTICIPATORY SIMULATION APPLICATIONS
spellingShingle A PLATFORM FOR MOTIVATING COLLABORATIVE LEARNING USING PARTICIPATORY SIMULATION APPLICATIONS
Baloian Tataryan, Nelson Antranig
title_short A PLATFORM FOR MOTIVATING COLLABORATIVE LEARNING USING PARTICIPATORY SIMULATION APPLICATIONS
title_full A PLATFORM FOR MOTIVATING COLLABORATIVE LEARNING USING PARTICIPATORY SIMULATION APPLICATIONS
title_fullStr A PLATFORM FOR MOTIVATING COLLABORATIVE LEARNING USING PARTICIPATORY SIMULATION APPLICATIONS
title_full_unstemmed A PLATFORM FOR MOTIVATING COLLABORATIVE LEARNING USING PARTICIPATORY SIMULATION APPLICATIONS
title_sort A PLATFORM FOR MOTIVATING COLLABORATIVE LEARNING USING PARTICIPATORY SIMULATION APPLICATIONS
dc.creator.none.fl_str_mv Baloian Tataryan, Nelson Antranig
Baytelman Pilowsky, Felipe Bruno
Farias Riquelme, Andres
Zurita Alarcon, Gustavo Nyles
dc.creator.libro.none.fl_str_mv Pan, Zhigeng
Hui, K.
Chung, R.C.
Jin, X.
Gobel, S
Li, E.C.
Wang, C.C.L.
author Baloian Tataryan, Nelson Antranig
author_facet Baloian Tataryan, Nelson Antranig
Baytelman Pilowsky, Felipe Bruno
Farias Riquelme, Andres
Zurita Alarcon, Gustavo Nyles
author_role author
author2 Baytelman Pilowsky, Felipe Bruno
Farias Riquelme, Andres
Zurita Alarcon, Gustavo Nyles
author2_role author
author
author
description Several research efforts suggest that collaborative participatory simulations improve teaching and learning, increasing motivation inside the classroom. Currently, it has been mainly applied with students of primary and secondary educational levels, leaving higher level students aside. This paper presents a platform for implementing participatory simulations, where social interactions and motivational effects are the main facilitators. An instance of this platform was implemented for medicine school undergraduate students. Its implementation is simple, lightweight, fully based on pen-based interaction, and designed to work with handhelds and tablet-PC over an ad-hoc wireless network. The platform is able to support any kind of application implementing participatory simulation based on the exchange of artifacts among the learners. Keywords: Techniques, methods and tools for CSCW in design. Other Keywords: Handhelds. Collaborative Learning. Participatory Simulation. Learning Motivation. Gestures. Sketches. Freehand-input based.
publishDate 2007
dc.date.issued.none.fl_str_mv 2007
dc.date.accessioned.none.fl_str_mv 2016-12-27T21:51:33Z
2022-06-17T20:42:10Z
dc.date.available.none.fl_str_mv 2016-12-27T21:51:33Z
2022-06-17T20:42:10Z
dc.type.none.fl_str_mv Capitulo de libro
info:eu-repo/semantics/publishedVersion
dc.type.driver.none.fl_str_mv info:eu-repo/semantics/bookPart
format bookPart
status_str publishedVersion
dc.identifier.folio.none.fl_str_mv 1050601
dc.identifier.isbn.none.fl_str_mv 978-3-540-73010-1
978-3-540-73011-8
dc.identifier.uri.none.fl_str_mv https://hdl.handle.net/10533/165905
identifier_str_mv 1050601
978-3-540-73010-1
978-3-540-73011-8
url https://hdl.handle.net/10533/165905
dc.language.iso.none.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv instname: Conicyt
reponame: Repositorio Digital RI2.0
instname: Conicyt
reponame: Repositorio Digital RI 2.0
dc.relation.doi.none.fl_str_mv 10.1007/978-3-540-73011-8
dc.relation.ispartofseries.none.fl_str_mv LECTURE NOTES IN COMPUTER SCIENCE
dc.relation.projectid.none.fl_str_mv info:eu-repo/grantAgreement/Fondecyt/1050601
dc.relation.set.none.fl_str_mv info:eu-repo/semantics/dataset/hdl.handle.net/10533/93479
dc.rights.driver.none.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.coverage.spatial.none.fl_str_mv BERLIN
dc.publisher.editorial.none.fl_str_mv SPRINGER BERLIN/HEIDELBERG
repository.name.fl_str_mv Repositorio ANID
repository.mail.fl_str_mv aletelier@anid.cl
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