Video games as content? Contributions for an educational proposal based on the pedagogy of multiliteracies

This essay aims to systematize and socialize contributions for an educational proposal for digital games founded on pedagogy of multiliteracies. This is a theoretical incursion that is supported by the literature pertaining to video game research field. As a result, it describes knowledge processes...

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Detalles Bibliográficos
Autor: Cruz Junior, Gilson
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2021
País:Brasil
Institución:Universidade do Estado de Santa Catarina (UDESC)
Repositorio:Linhas (Florianópolis. Online)
Idioma:portugués
OAI Identifier:oai::article/18428
Acceso en línea:https://www.periodicos.udesc.br/index.php/linhas/article/view/18428
Access Level:acceso abierto
Palabra clave:jogos digitais
multiletramentos
educação
design
digital games
multiliteracies
education
Descripción
Sumario:This essay aims to systematize and socialize contributions for an educational proposal for digital games founded on pedagogy of multiliteracies. This is a theoretical incursion that is supported by the literature pertaining to video game research field. As a result, it describes knowledge processes and learning activities based on situated practice, overt instruction, critical framework and transformed practice. Finally, it shows compatibility between the pedagogical guidance of multiliteracies and digital games as a semiotic domain.