Video games as content? Contributions for an educational proposal based on the pedagogy of multiliteracies
This essay aims to systematize and socialize contributions for an educational proposal for digital games founded on pedagogy of multiliteracies. This is a theoretical incursion that is supported by the literature pertaining to video game research field. As a result, it describes knowledge processes...
| Autor: | |
|---|---|
| Tipo de recurso: | artículo |
| Estado: | Versión publicada |
| Fecha de publicación: | 2021 |
| País: | Brasil |
| Institución: | Universidade do Estado de Santa Catarina (UDESC) |
| Repositorio: | Linhas (Florianópolis. Online) |
| Idioma: | portugués |
| OAI Identifier: | oai::article/18428 |
| Acceso en línea: | https://www.periodicos.udesc.br/index.php/linhas/article/view/18428 |
| Access Level: | acceso abierto |
| Palabra clave: | jogos digitais multiletramentos educação design digital games multiliteracies education |
| Sumario: | This essay aims to systematize and socialize contributions for an educational proposal for digital games founded on pedagogy of multiliteracies. This is a theoretical incursion that is supported by the literature pertaining to video game research field. As a result, it describes knowledge processes and learning activities based on situated practice, overt instruction, critical framework and transformed practice. Finally, it shows compatibility between the pedagogical guidance of multiliteracies and digital games as a semiotic domain. |
|---|