From painting to play: Bosch Adventure Game
This paper is about the Bosch Ad- venture Game produced by Boijmans Mu- seum (Rotterdam) and developed by V2_ Lab for the exhibition Hieronymus Bosch 1450-1516: Only Opportunity to See So Many Works Together. It presents a read- ing (Roland Barthes) of the interface (Lev Manovich) of the videogame,...
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| Tipo de recurso: | artículo |
| Estado: | Versión publicada |
| Fecha de publicación: | 2014 |
| País: | Brasil |
| Institución: | Universidade do Estado de Santa Catarina (UDESC) |
| Repositorio: | Palíndromo (Online) |
| Idioma: | portugués |
| OAI Identifier: | oai:ojs.revistas.udesc.br:article/4659 |
| Acceso en línea: | https://www.revistas.udesc.br/index.php/palindromo/article/view/4659 |
| Access Level: | acceso abierto |
| Palabra clave: | museum art vidio game play Bosch museu arte videogame fruição |
| Sumario: | This paper is about the Bosch Ad- venture Game produced by Boijmans Mu- seum (Rotterdam) and developed by V2_ Lab for the exhibition Hieronymus Bosch 1450-1516: Only Opportunity to See So Many Works Together. It presents a read- ing (Roland Barthes) of the interface (Lev Manovich) of the videogame, specifically, of the concept, the gameplay, the narra- tive and the Bosch’s works incorporated: The Seven Vital Sins and The Pedlar. At the end, this paper defines the videogame as a supplement of Bosch’s works and a fruition device outside of the frames of the paintings. |
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