From painting to play: Bosch Adventure Game

This paper is about the Bosch Ad- venture Game produced by Boijmans Mu- seum (Rotterdam) and developed by V2_ Lab for the exhibition Hieronymus Bosch 1450-1516: Only Opportunity to See So Many Works Together. It presents a read- ing (Roland Barthes) of the interface (Lev Manovich) of the videogame,...

Descripción completa

Detalles Bibliográficos
Autor: Bahia, Ana Beatriz
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2014
País:Brasil
Institución:Universidade do Estado de Santa Catarina (UDESC)
Repositorio:Palíndromo (Online)
Idioma:portugués
OAI Identifier:oai:ojs.revistas.udesc.br:article/4659
Acceso en línea:https://www.revistas.udesc.br/index.php/palindromo/article/view/4659
Access Level:acceso abierto
Palabra clave:museum
art
vidio game
play
Bosch
museu
arte
videogame
fruição
Descripción
Sumario:This paper is about the Bosch Ad- venture Game produced by Boijmans Mu- seum (Rotterdam) and developed by V2_ Lab for the exhibition Hieronymus Bosch 1450-1516: Only Opportunity to See So Many Works Together. It presents a read- ing (Roland Barthes) of the interface (Lev Manovich) of the videogame, specifically, of the concept, the gameplay, the narra- tive and the Bosch’s works incorporated: The Seven Vital Sins and The Pedlar. At the end, this paper defines the videogame as a supplement of Bosch’s works and a fruition device outside of the frames of the paintings.