Gamification in online education: proposal for a participatory learning model

Empirical studies have suggested limitations on the form of application of gamification mechanics in the context of online education. These mechanics have been applied without reference to a theoretical model dedicated to this type of education. The objective of the paper is to propose a model for a...

Descripción completa

Detalles Bibliográficos
Autores: Silva, Fabiana Bigão, Bax, Marcello Peixoto
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2017
País:Brasil
Institución:Universidade Federal de Santa Catarina (UFSC)
Repositorio:Encontros Bibli
Idioma:portugués
OAI Identifier:oai:periodicos.ufsc.br:article/50039
Acceso en línea:https://periodicos.ufsc.br/index.php/eb/article/view/1518-2924.2017v22n50p144
Access Level:acceso abierto
Palabra clave:Modelo
Gamificação
Educação online
Aprendizagem participativa
Model
Gamification
Online education
Participatory learning
Descripción
Sumario:Empirical studies have suggested limitations on the form of application of gamification mechanics in the context of online education. These mechanics have been applied without reference to a theoretical model dedicated to this type of education. The objective of the paper is to propose a model for a gamified platform for online education that contributes to a more participatory learning, taking into account the different student profiles. Based on literature review about approaches to gamification systems design, a set of steps was followed in order to develop a generic model for a framework dedicated to online education. The model proposed is based on the Educational Gamification Design Principles proposed by Dicheva et al. (2015). The model may contribute to the promotion of participatory learning, taking into account the different student profiles. The results of such evaluation will be published in the future.