The programmer as an animator: Possible interfaces between animation and programming through the use of Arduino boards for the production of Animatr

This work is configured as a production description of an animatronic character for use in the animated film: “Vida de Boneco”, winner of the 2017 Brazilian Cinema Grand Prize in the category of best animated short film. In ad¬dition to explaining the production process, there will be a small discus...

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Detalles Bibliográficos
Autores: Gomes de Oliveira, Flávio, Martins de Oliveira, Rosane
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2021
País:Brasil
Institución:Universidade Anhembi Morumbi (ANHEMBI)
Repositorio:DATJournal
Idioma:portugués
OAI Identifier:oai:ojs.datjournal.anhembi.br:article/323
Acceso en línea:https://datjournal.anhembi.br/dat/article/view/323
Access Level:acceso abierto
Palabra clave:Animatronics, Animação, Arduíno, Stop-motion
Animatronic, Animation, Arduino, Stop motion
Animatronic, Animación, Arduino, Stop motion
Descripción
Sumario:This work is configured as a production description of an animatronic character for use in the animated film: “Vida de Boneco”, winner of the 2017 Brazilian Cinema Grand Prize in the category of best animated short film. In ad¬dition to explaining the production process, there will be a small discussion about the use of embedded systems, more specifically the Arduino board as a basis for producing this type of character, presenting the possibilities of use, advantages and problems. This type of character brings a new possibility of performance for the character, being able to be made through an advance programming of all possible action possibilities or through a unique code, which after triggered, allows an entire sequence of performance actions, turning the programmer into an animator.