The programmer as an animator: Possible interfaces between animation and programming through the use of Arduino boards for the production of Animatr
This work is configured as a production description of an animatronic character for use in the animated film: “Vida de Boneco”, winner of the 2017 Brazilian Cinema Grand Prize in the category of best animated short film. In ad¬dition to explaining the production process, there will be a small discus...
| Autores: | , |
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| Tipo de recurso: | artículo |
| Estado: | Versión publicada |
| Fecha de publicación: | 2021 |
| País: | Brasil |
| Institución: | Universidade Anhembi Morumbi (ANHEMBI) |
| Repositorio: | DATJournal |
| Idioma: | portugués |
| OAI Identifier: | oai:ojs.datjournal.anhembi.br:article/323 |
| Acceso en línea: | https://datjournal.anhembi.br/dat/article/view/323 |
| Access Level: | acceso abierto |
| Palabra clave: | Animatronics, Animação, Arduíno, Stop-motion Animatronic, Animation, Arduino, Stop motion Animatronic, Animación, Arduino, Stop motion |
| Sumario: | This work is configured as a production description of an animatronic character for use in the animated film: “Vida de Boneco”, winner of the 2017 Brazilian Cinema Grand Prize in the category of best animated short film. In ad¬dition to explaining the production process, there will be a small discussion about the use of embedded systems, more specifically the Arduino board as a basis for producing this type of character, presenting the possibilities of use, advantages and problems. This type of character brings a new possibility of performance for the character, being able to be made through an advance programming of all possible action possibilities or through a unique code, which after triggered, allows an entire sequence of performance actions, turning the programmer into an animator. |
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