Uma arquitetura para distribuição de ambiente virtuais de realidade aumentada

This thesis presents an architecture for distribution of virtual environments in Augmented Reality as a tool to support projects in education. Subsequently, according to the evaluators, you can see that the results showed that the prototype is effective and enforceable. In face of this, this work ai...

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Detalles Bibliográficos
Autor: Silva, Wender Antônio da
Tipo de recurso: tesis de maestría
Estado:Versión publicada
Fecha de publicación:2008
País:Brasil
Institución:Universidade Federal de Uberlândia (UFU)
Repositorio:Repositório Institucional da UFU
Idioma:portugués
OAI Identifier:oai:repositorio.ufu.br:123456789/14386
Acceso en línea:https://repositorio.ufu.br/handle/123456789/14386
Access Level:acceso abierto
Palabra clave:Ambientes virtuais distribuídos
CORBA
Realidade aumentada
Realidade virtual
Distributed virtual environments
Augmented reality
CNPQ::ENGENHARIAS::ENGENHARIA ELETRICA
Descripción
Sumario:This thesis presents an architecture for distribution of virtual environments in Augmented Reality as a tool to support projects in education. Subsequently, according to the evaluators, you can see that the results showed that the prototype is effective and enforceable. In face of this, this work aims creating an interface for interaction with the user and a layer for distribution of made interactions. Thus, for the creation of the software prototype, the interface of Augmented Reality is based on a study case that represents a specific area of knowledge, in this case the plant physiology. Thus was created an interface of Augmented Reality that enables user interaction with the virtual environment through menus for interaction and also by means of labels. This interface is integrated with a layer of distribution. Thus, the layer of distribution was implemented following the methodology client / server-based objects. With the implementation, the interactions made in an environment are replicated for other environments and vice versa, thereby generating a strong system applicable to education as it can provide multiple views of virtual objects on the real objects. The system was submitted and evaluated by teachers and students of a Educational Institution, a Faculty of Itumbiara city, Goiás. Thus teachers and students of information technology and biology areas examined the prototype and answered a questionnaire based on ISONORM. Later, according to the evaluators, it could be seen that the results showed the prototype is effective and enforceable.