Digital games and attention: a study with basic education students
This work aims to characterize the children’s behavior related to interaction with digital games, including parental mediations and verification of the influence of access time on attention performance. The ex-post-fact research had a quantitative approach based on applying a questionnaire and psych...
| Autores: | , , , |
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| Tipo de recurso: | artículo |
| Estado: | Versión publicada |
| Fecha de publicación: | 2022 |
| País: | Brasil |
| Institución: | Universidade Nove de Julho (UNINOVE) |
| Repositorio: | Eccos Revista Científica (Online) |
| Idioma: | portugués |
| OAI Identifier: | oai:ojs.periodicos.uninove.br:article/21693 |
| Acceso en línea: | https://periodicos.uninove.br/eccos/article/view/21693 |
| Access Level: | acceso abierto |
| Palabra clave: | cognitive processes multimedia parental role technology. el papel de los padres la tecnología procesos cognitivos. multimídia papel dos pais processos cognitivos tecnologia. |
| Sumario: | This work aims to characterize the children’s behavior related to interaction with digital games, including parental mediations and verification of the influence of access time on attention performance. The ex-post-fact research had a quantitative approach based on applying a questionnaire and psychological tests involving 91 students with an average age of 11.6 years. The results revealed that 96.8% of the participants play digital games and that 47.3% play for 1 to 2 hours. Regarding parental mediation, 74.16% of parents control access time. The analysis of the relationship between the time range and the performance of the types of attention revealed that children who play 1 to 2 hours a day have better attention-focused performance, and those who play between 2 and 6 hours show better-divided attention performance, but without revealing a statistically significant difference. |
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