Digital games and attention: a study with basic education students

This work aims to characterize the children’s behavior related to interaction with digital games, including parental mediations and verification of the influence of access time on attention performance. The ex-post-fact research had a quantitative approach based on applying a questionnaire and psych...

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Detalles Bibliográficos
Autores: Ramos, Daniela Karine, Santana Anastácio, Bruna, Meurer Jacob, Camila, Gomes Silva, Guilherme
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2022
País:Brasil
Institución:Universidade Nove de Julho (UNINOVE)
Repositorio:Eccos Revista Científica (Online)
Idioma:portugués
OAI Identifier:oai:ojs.periodicos.uninove.br:article/21693
Acceso en línea:https://periodicos.uninove.br/eccos/article/view/21693
Access Level:acceso abierto
Palabra clave:cognitive processes
multimedia
parental role
technology.
el papel de los padres
la tecnología
procesos cognitivos.
multimídia
papel dos pais
processos cognitivos
tecnologia.
Descripción
Sumario:This work aims to characterize the children’s behavior related to interaction with digital games, including parental mediations and verification of the influence of access time on attention performance. The ex-post-fact research had a quantitative approach based on applying a questionnaire and psychological tests involving 91 students with an average age of 11.6 years. The results revealed that 96.8% of the participants play digital games and that 47.3% play for 1 to 2 hours. Regarding parental mediation, 74.16% of parents control access time. The analysis of the relationship between the time range and the performance of the types of attention revealed that children who play 1 to 2 hours a day have better attention-focused performance, and those who play between 2 and 6 hours show better-divided attention performance, but without revealing a statistically significant difference.