3D Historical Cartography and Virtual Reality: a low-cost methodology

The purpose of this article is to develop a methodological workflow, using low-cost solutions to carry out parametric three-dimensional modeling of buildings and objects belonging to historical-cultural and material heritage. In the context of Historical Cartography, the objective of this work is to...

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Detalhes bibliográficos
Autores: Mello, Bernardo da Cunha Carvalho de, Fosse, Juliana Moulin, Graça, Alan José Salomão, Veiga, Luis Augusto Koenig
Tipo de documento: artigo
Estado:Versão publicada
Data de publicação:2024
País:Brasil
Recursos:Universidade Federal de Uberlândia (UFU)
Repositório:Revista brasileira de cartografia - RBC (Online)
Idioma:português
inglês
OAI Identifier:oai:ojs.www.seer.ufu.br:article/72594
Acesso em linha:https://seer.ufu.br/index.php/revistabrasileiracartografia/article/view/72594
Access Level:Acceso aberto
Palavra-chave:Modelagem Tridimensional
Cartografia 3D
Realidade Virtual
Patrimônio Histórico-Cultural
3D Modelling
3D Cartography
Virtual Reality
Cultural Heritage
Descrição
Resumo:The purpose of this article is to develop a methodological workflow, using low-cost solutions to carry out parametric three-dimensional modeling of buildings and objects belonging to historical-cultural and material heritage. In the context of Historical Cartography, the objective of this work is to promote the dissemination and preservation of Historical Heritage through the use of Virtual Reality, thus providing an interactive, immersive and dynamic approach. As an example, a military building was used, which was built in the 19th century. This building was modeled in 3D based on its original topographic plant and implemented in Virtual Reality for visualization. The applied methodology used cartographic data obtained from the original topographic plant of the building and current scenario photographs, to respectively generate the parametric three-dimensional model and its texturing, in order to resemble the original structure. From the 3D model of the building, a Virtual Reality application was created for the Android system, using the Unity graphics engine and programming tools from the Google API console. The obtained results were adapted for visualization and navigation with the aid of a low-cost virtual reality glasses solution.