Uma análise de técnicas de captação de interatividade da plateia em salas de cinema

The addition of interactivity in narratives materialized in films made for exhibition in cinemas has been one of the great tools of media producers to offer an innovative experience and stand out among the countless works that are being produced. Interactive cinema allows audiences to influence or c...

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Detalhes bibliográficos
Autor: Varandas, Sacha de Azevedo
Formato: tesis de maestría
Estado:Versión publicada
Fecha de publicación:2021
País:Brasil
Recursos:Universidade Federal da Paraíba (UFPB)
Repositorio:Biblioteca Digital de Teses e Dissertações da UFPB
Idioma:portugués
OAI Identifier:oai:repositorio.ufpb.br:123456789/20274
Acesso em linha:https://repositorio.ufpb.br/jspui/handle/123456789/20274
Access Level:acceso abierto
Palavra-chave:Cinema interativo
Smartphone
Smartwatch
Aplicativos
Plateia de cinema
Interactive cinema
Cinema audience
CNPQ::CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO
Descrição
Resumo:The addition of interactivity in narratives materialized in films made for exhibition in cinemas has been one of the great tools of media producers to offer an innovative experience and stand out among the countless works that are being produced. Interactive cinema allows audiences to influence or change elements of the film, so that their experience may be different from that of other people. Before the availability of digital technology, this was done manually, as in the case of Kino-automat, which allowed audience members to vote using the red and green buttons on their handrests. Thus, the objective of this work is to carry out a comparative analysis of forms of interactivity used in films made for exhibition in cinemas. For that, experiments were carried out and analyzed with users watching an interactive film interacting through a web application, making an interaction based on sound capture and also interaction captured on smartwatches.