GAME DESIGN FOR EDUCATION-ORIENTED EXERGAMES

Digital games cover a variety of forms and are designed for multiple platforms. This article aims to bring the knowledge of the industry and the academy closer to the development of educational digital games, through design proposals for the development of a model that will base the composition of a...

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Detalles Bibliográficos
Autor: Godtsfriedt, Jonas
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2021
País:Brasil
Institución:Universidade do Estado da Bahia (UNEB)
Repositorio:Cenas Educacionais
Idioma:inglés
portugués
OAI Identifier:oai:revistas.uneb.br:article/11170
Acceso en línea:https://www.revistas.uneb.br/cenaseducacionais/article/view/11170
Access Level:acceso abierto
Palabra clave:Games and Toys
Videogames
Motor Activity
Juegos y juguetes
Videojuegos
Actividad del motor
Jogos e brinquedos
Atividade motora
Descripción
Sumario:Digital games cover a variety of forms and are designed for multiple platforms. This article aims to bring the knowledge of the industry and the academy closer to the development of educational digital games, through design proposals for the development of a model that will base the composition of an educational game design document (EGDD) involving exergames. This is an applied descriptive research. As for data analysis, it fits the qualitative type. Its methodological approach will be conducted through Design Science Research. The article is proposed with a study on the information of a Game design document, the essential elements of digital games, and the Cognitive Theory of Multimedia Learning will also be addressed.