Why crying, you player? The struggle for representation in campaigns against harassment of women in digital games
This article aims to analyze the effects of Gamergate on discussions related to women's participation in digital gaming culture, through the Brazilian anti-harassment awareness campaigns We will still be remembered by you and My name my game. To this end, the research starts with the Gamergate...
| Autores: | , , |
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| Tipo de recurso: | artículo |
| Estado: | Versión publicada |
| Fecha de publicación: | 2023 |
| País: | Brasil |
| Institución: | Universidade Federal da Paraíba (UFPB) |
| Repositorio: | Revista Culturas Midiáticas (Online) |
| Idioma: | portugués |
| OAI Identifier: | oai:periodicos.ufpb.br:article/67990 |
| Acceso en línea: | https://periodicos.ufpb.br/index.php/cm/article/view/67990 |
| Access Level: | acceso abierto |
| Palabra clave: | Games Gender Gamergate Women Resistance Género Mujeres Resistencia Gênero Mulheres Resistência |
| Sumario: | This article aims to analyze the effects of Gamergate on discussions related to women's participation in digital gaming culture, through the Brazilian anti-harassment awareness campaigns We will still be remembered by you and My name my game. To this end, the research starts with the Gamergate case and explores its implications for gaming culture, especially in the female context. The methodological path of the research is characterized as a case study of the campaigns on digital platforms, as well as investigating the impact of the campaigns mentioned in raising awareness and combating harassment among gamers. |
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