Why crying, you player? The struggle for representation in campaigns against harassment of women in digital games

This article aims to analyze the effects of Gamergate on discussions related to women's participation in digital gaming culture, through the Brazilian anti-harassment awareness campaigns We will still be remembered by you and My name my game. To this end, the research starts with the Gamergate...

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Detalles Bibliográficos
Autores: Amaral, Diego Granja do, Moura Ferreira, Natalia Catherine, Oliveira dos Santos, Jhonnatan
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2023
País:Brasil
Institución:Universidade Federal da Paraíba (UFPB)
Repositorio:Revista Culturas Midiáticas (Online)
Idioma:portugués
OAI Identifier:oai:periodicos.ufpb.br:article/67990
Acceso en línea:https://periodicos.ufpb.br/index.php/cm/article/view/67990
Access Level:acceso abierto
Palabra clave:Games
Gender
Gamergate
Women
Resistance
Género
Mujeres
Resistencia
Gênero
Mulheres
Resistência
Descripción
Sumario:This article aims to analyze the effects of Gamergate on discussions related to women's participation in digital gaming culture, through the Brazilian anti-harassment awareness campaigns We will still be remembered by you and My name my game. To this end, the research starts with the Gamergate case and explores its implications for gaming culture, especially in the female context. The methodological path of the research is characterized as a case study of the campaigns on digital platforms, as well as investigating the impact of the campaigns mentioned in raising awareness and combating harassment among gamers.