Gameterapy as a stimulus tool in the balance of individuals with down syndrome.

Down Syndrome (DS), Trisomy 21, causes delays in mental and physical development in addition to similarities in physical characteristics and associated medical problems. Stimulating therapies are of great importance, since the “degree” of symptom involvement is inversely proportional. Gameterapy...

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Detalles Bibliográficos
Autores: Montserrat, Paulo Márcio, Figueiredo, Rony Medeiros, Silva, Raphael Medeiros de Oliveira, Pereira, Deyvison Vitoi, Rocha, Ana Luíza da Silva
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2022
País:Brasil
Institución:Instituto Brasileiro de Ensino e Pesquisa em Fisiologia do Exercício (IBPEFEX)
Repositorio:Revista Brasileira de Prescrição e Fisiologia do Exercício
Idioma:portugués
OAI Identifier:oai:ojs.www.rbpfex.com.br:article/2536
Acceso en línea:https://www.rbpfex.com.br/index.php/rbpfex/article/view/2536
Access Level:acceso abierto
Palabra clave:Postural balance
Virtual reality
Therapies
Equilíbrio postural
Realidad virtual
Terapias
Equilíbrio posturale
Realta vírtuale
Terapie
Equilíbrio Postural
Realidade Virtual
Realidade virtual
Terapêuticas
Descripción
Sumario:Down Syndrome (DS), Trisomy 21, causes delays in mental and physical development in addition to similarities in physical characteristics and associated medical problems. Stimulating therapies are of great importance, since the “degree” of symptom involvement is inversely proportional. Gameterapy is becoming popular as a rehabilitation tool, demonstrating effectiveness in improving the balance of individuals in general. Thus, this study evaluated the influence of gametherapy as a tool to stimulate the balance of individuals with DS, using the balance beam as a test. A quantitative, transversal and observational field research was carried out, with gametherapy sessions in seven individuals with DS, of both sexes, ages and variable weights. The test was performed before and after the sessions. All participants improved their performance. Two of them stood out with scores above 25 points (4 and 7), one male and one female, pointing out that gender did not influence. Overweight participants (1, 3 and 6) showed greater difficulty in performing the task, pointing out weight as an influencing factor. A male participant with ideal weight had the lowest income, being the oldest and with the greatest limitation. The study demonstrated that the use of gameterapy has great potential for use as a tool to stimulate the balance of individuals with DS, and several studies on the subject are still needed.