Technological mapping of patents related to gamification

http://dx.doi.org/10.5007/1518-2924.2017v22n49p33Along with the growing popularity of video games, gamification has emerged to advocate the extension and application of elements commonly found in video games to the real world and in areas far from just entertainment. Gambling is a socio-technologica...

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Bibliographic Details
Authors: Menezes, Claudia, Bortoli, Robélius, de Almeida, Claudio Pessôa
Format: article
Status:Published version
Publication Date:2017
Country:Brasil
Institution:Universidade Federal de Santa Catarina (UFSC)
Repository:Encontros Bibli
Language:Portuguese
OAI Identifier:oai:periodicos.ufsc.br:article/44709
Online Access:https://periodicos.ufsc.br/index.php/eb/article/view/1518-2924.2017v22n49p33
Access Level:Open access
Keyword:Gamificação
Mapeamento Tecnológico
Patentes
Gamification
Technological Mapping
Patents
Description
Summary:http://dx.doi.org/10.5007/1518-2924.2017v22n49p33Along with the growing popularity of video games, gamification has emerged to advocate the extension and application of elements commonly found in video games to the real world and in areas far from just entertainment. Gambling is a socio-technological phenomenon with potential claimed to provide a plethora of fun-related benefits as well as social benefits through communities and social interaction. Objective: To verify the advances and technological researches that being carried out on the gamification by means of analysis of technological prospection. Since with the accelerated advancement of the innovation system, it is necessary to verify the world panorama of patent documents related to gamma technology by paying attention to requests for deposits in databases. Results: Found that the research related to recent form are held gamification and growing. The dynamism of technology causes more and more new systems and methods are developed. Conclusion: the technological mapping provided check advances and research that are performing about gamification.