Game Design de jogos digitais de pensamento computacional inspirados no instrumento de avaliação Bebras Challenge

Several skills are required in this century, among them, computer-related skills. However, they emphasize the abilities of computational thinking as being one of the most significant and least understood. Computational Thinking (PC) can be defined as a problem-solving process that encompasses concep...

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Detalles Bibliográficos
Autor: Silva, Jéssica Laísa Dias da
Tipo de recurso: tesis de maestría
Estado:Versión publicada
Fecha de publicación:2018
País:Brasil
Institución:Universidade Federal do Rio Grande do Norte (UFRN)
Repositorio:Repositório Institucional da UFRN
Idioma:portugués
OAI Identifier:oai:repositorio.ufrn.br:123456789/26248
Acceso en línea:https://repositorio.ufrn.br/jspui/handle/123456789/26248
Access Level:acceso abierto
Palabra clave:Teste Bebras
Pensamento computacional
Jogos digitais
CNPQ::CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO::SISTEMAS DE COMPUTACAO
Descripción
Sumario:Several skills are required in this century, among them, computer-related skills. However, they emphasize the abilities of computational thinking as being one of the most significant and least understood. Computational Thinking (PC) can be defined as a problem-solving process that encompasses concepts, skills, and practices in Computer Science. In this scenario of diffusion of computing skills we also have digital games, which are increasingly inserted in schools worldwide and supported by teachers from various disciplines. However it is perceived that much still can be done related to producing digital games that work the proposed skills for the teaching and learning of Computational Thinking. In the context of international efforts to disseminate Computational Thinking, we have concretely highlighted the Bebras Test, built by a rigorous process and with the participation of researchers from different countries. The main purpose of this Test is to work the PC in a way that motivates students in elementary education to become more interested in computing. Thus, the present work has the objective to carry out studies that provide evidence for the guiding hypotheses verifying the Game Design elaboration of computational thinking games, created from questions of the Bebras Challenge Test. Thus this work of dissertation brings a set of studies to provide evidence to the hypotheses proposed. As results of the studies it is possible to infer that the Bebras Test was a good source of game design idealization of digital games of computational thinking. This can be concluded, through the evidence generated during each proposed study; but also because of the structure of the Bebras Test that contains a good categorization of computational thinking skills. In addition, the results propose a facilitating way to produce game design of computational thinking games from an evaluation instrument.