“Tio, hoje a aula é diferente?”: a construção de um e-book de metodologias ativas gamificadas para o ensino de sociologia

This work had as research object the gamifications in sociology teaching, which has been popularized in recent years and widely used in different areas of knowledge. Thus, the question arose about what were the contributions of this methodological resource to the teaching of sociology and the challe...

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Detalles Bibliográficos
Autor: Magalhães, Antonio Jeferson Lima
Tipo de recurso: tesis de maestría
Estado:Versión publicada
Fecha de publicación:2023
País:Brasil
Institución:Universidade Federal do Ceará (UFC)
Repositorio:Repositório Institucional da Universidade Federal do Ceará (UFC)
Idioma:portugués
OAI Identifier:oai:repositorio.ufc.br:riufc/74170
Acceso en línea:http://repositorio.ufc.br/handle/riufc/74170
Access Level:acceso abierto
Palabra clave:Sociologia
Gamificação
Engajamento
Sociology
Gamification
Engagement
Descripción
Sumario:This work had as research object the gamifications in sociology teaching, which has been popularized in recent years and widely used in different areas of knowledge. Thus, the question arose about what were the contributions of this methodological resource to the teaching of sociology and the challenges and possibilities for the sociology teacher to use it. However, knowing the difficulty pointed out by the teachers surveyed in relation to this type of methodology and at the same time, based on the need to involve young people in sociology classes and demystify it for this audience, a material was produced to support the work of( a) teacher who works teaching the aforementioned component. In this perspective, as a central part of this work, a didactic material - E-book of gamifications for teaching sociology - which proposed in its body, suggestions of classes aimed at teaching sociology, with a significant contribution of gamifications and the step how to use this type of active methodology effectively in the classroom. In this way, the work sought to point out possibilities to contribute to better acceptance, performance and engagement of students in sociology classes, based on the use of gamifications as methodology for teaching sociology.