Women make up the majority of the players, but they don’t program

In Brazil, women make up the majority of digital game players, but they are not highly represented in the industry’s development and programming workforce, a fact that is common to other STEM careers. Considering this contradiction, a qualitative study with 22 women who work in this market as progra...

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Detalles Bibliográficos
Autores: Giovannetti, Victória, Becker, João Luiz
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2023
País:Brasil
Institución:Fundação Carlos Chagas (FCC)
Repositorio:Cadernos de Pesquisa (Fundação Carlos Chagas. Online)
Idioma:portugués
OAI Identifier:oai:ojs.publicacoes.fcc.org.br:article/10233
Acceso en línea:https://publicacoes.fcc.org.br/cp/article/view/10233
Access Level:acceso abierto
Palabra clave:Mulheres
Mercado de Trabalho
Tecnologia
Jogos Digitais
Women
Job Market
Technology
Digital Games
Mujeres
Mercado Laboral
Tecnología
Juegos Digitales
Femmes
Marché de Travail
Technologie
Jeux Vidéo
Descripción
Sumario:In Brazil, women make up the majority of digital game players, but they are not highly represented in the industry’s development and programming workforce, a fact that is common to other STEM careers. Considering this contradiction, a qualitative study with 22 women who work in this market as programmers sought to identify the barriers to increasing female representation in game development in the country. The results show that there are six types of barriers that begin as soon as the course is chosen and persist more intensely in the job market, and the main one is the lack of credibility in terms of technical knowledge.