3D scene and object reconstruction from digital images

New technologies, such as 3D printers, autonomous cars and robots for instance, originating from advances in Computer Vision and other fields, have been causing an increasingly high interest in robust 3D reconstruction pipelines, and particularly, scene reconstruction. Through use of these methods,...

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Detalhes bibliográficos
Autores: Milanez, Fabrício, Assis da Silva, Francisco, Pandur Albuquerque Cabral, Flávio, Luiz de Almeida, Leandro, Olivette Artero, Almir, Antônio Piteri, Marco, Pandur Albuquerque Cabral, Flavio
Tipo de documento: artigo
Estado:Versão publicada
Data de publicação:2023
País:Brasil
Recursos:Universidade do Oeste Paulista (UNOESTE)
Repositório:Colloquium Exactarum
Idioma:português
OAI Identifier:oai:ojs.pkp.sfu.ca:article/4420
Acesso em linha:https://journal.unoeste.br/index.php/ce/article/view/4420
Access Level:Acceso aberto
Palavra-chave:Computer Vision
3D Reconstruction
Epipolar Geometry
Structure from Motion
Multi-View Stereo
Visão Computacional
Reconstrução 3D
Geometria Epipolar
Descrição
Resumo:New technologies, such as 3D printers, autonomous cars and robots for instance, originating from advances in Computer Vision and other fields, have been causing an increasingly high interest in robust 3D reconstruction pipelines, and particularly, scene reconstruction. Through use of these methods, it is possible to create an application that takes digital photographs of an object or environment as inputs and is capable of obtaining a 3D model that represents it. This model could then be used in a wide range of applications, such as game asset generation, video manipulation with special effects or parts replication with the use of a 3D printer for instance. In this paper, we address, present, discuss and implement methods that concern the different stages of a traditional 3D reconstruction pipeline using only digital images.