MamuLEDs: Mixed Reality meets Mamulengo

Techniques of Virtual, Augmented, and Mixed Reality (VR, AR, MR) have been used for puppet theater in different cultural contexts around the world. However, we are not yet aware of the use of these techniques in the Brazilian Northeast Popular Puppet Theater, a tradition known in Pernambuco as Mamul...

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Detalles Bibliográficos
Autores: Jácome, Jarbas, Oliveira, Maria, Alvim, Fernando, Teichrieb, Veronica, Ramalho, Geber
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2020
País:Brasil
Institución:Sociedade Brasileira de Computação (SBC)
Repositorio:Journal on Interactive Systems
Idioma:inglés
OAI Identifier:oai:journals-sol.sbc.org.br:article/771
Acceso en línea:https://journals-sol.sbc.org.br/index.php/jis/article/view/771
Access Level:acceso abierto
Palabra clave:Mixed Reality
Hand Tracking
Mamulengo
MamuLED
Puppetry
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spelling MamuLEDs: Mixed Reality meets MamulengoMixed RealityHand TrackingMamulengoMamuLEDPuppetryTechniques of Virtual, Augmented, and Mixed Reality (VR, AR, MR) have been used for puppet theater in different cultural contexts around the world. However, we are not yet aware of the use of these techniques in the Brazilian Northeast Popular Puppet Theater, a tradition known in Pernambuco as Mamulengo. We present here a system developed for “The Quarrel Between the Real Puppet and the Virtual Puppet,” a sketch created for the class Realidade Virtual e Aumentada of Computer Science program at CIn-UFPE. This paper aims to investigate how VR/AR/MR techniques can contribute to the creation of mamulengo shows. We used the method of qualitative case study, analyzing the audiovisual records of essays and presentation, the software solution developed in Unity 3D, and the data collected from a focus group interview with puppeteers. This study identified as weaknesses of our system: the hand tracking unreliability and the lack of tactile feedback, causing discomfort in experienced puppeteering professionals. As strengthens of the system, we found that the technology aroused interest because of its potential for expanding the options of tools available for popular puppetry shows creation in current times.Brazilian Computer Society2020-10-08info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://journals-sol.sbc.org.br/index.php/jis/article/view/77110.5753/jis.2020.771Journal of Interactive Systems; v. 11 n. 1 (2020); 12-26Journal on Interactive Systems; Vol. 11 No. 1 (2020); 12-262763-771910.5753/jis.2020reponame:Journal on Interactive Systemsinstname:Sociedade Brasileira de Computação (SBC)instacron:SBCenghttps://journals-sol.sbc.org.br/index.php/jis/article/view/771/866Copyright (c) 2020 Jarbas Jácome, Maria Oliveira, Fernando Alvim, Veronica Teichrieb, Geber Ramalhoinfo:eu-repo/semantics/openAccessJácome, JarbasOliveira, MariaAlvim, FernandoTeichrieb, VeronicaRamalho, Geber2023-10-12T20:48:19Zoai:journals-sol.sbc.org.br:article/771Revistahttps://sol.sbc.org.br/journals/index.php/jis/ONGhttps://sol.sbc.org.br/journals/index.php/jis/oaijis@sbc.org.br2763-77192763-7719opendoar:2025-01-10T10:08:13.931343Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)false
dc.title.none.fl_str_mv MamuLEDs: Mixed Reality meets Mamulengo
title MamuLEDs: Mixed Reality meets Mamulengo
spellingShingle MamuLEDs: Mixed Reality meets Mamulengo
Jácome, Jarbas
Mixed Reality
Hand Tracking
Mamulengo
MamuLED
Puppetry
title_short MamuLEDs: Mixed Reality meets Mamulengo
title_full MamuLEDs: Mixed Reality meets Mamulengo
title_fullStr MamuLEDs: Mixed Reality meets Mamulengo
title_full_unstemmed MamuLEDs: Mixed Reality meets Mamulengo
title_sort MamuLEDs: Mixed Reality meets Mamulengo
dc.creator.none.fl_str_mv Jácome, Jarbas
Oliveira, Maria
Alvim, Fernando
Teichrieb, Veronica
Ramalho, Geber
author Jácome, Jarbas
author_facet Jácome, Jarbas
Oliveira, Maria
Alvim, Fernando
Teichrieb, Veronica
Ramalho, Geber
author_role author
author2 Oliveira, Maria
Alvim, Fernando
Teichrieb, Veronica
Ramalho, Geber
author2_role author
author
author
author
dc.subject.por.fl_str_mv Mixed Reality
Hand Tracking
Mamulengo
MamuLED
Puppetry
topic Mixed Reality
Hand Tracking
Mamulengo
MamuLED
Puppetry
description Techniques of Virtual, Augmented, and Mixed Reality (VR, AR, MR) have been used for puppet theater in different cultural contexts around the world. However, we are not yet aware of the use of these techniques in the Brazilian Northeast Popular Puppet Theater, a tradition known in Pernambuco as Mamulengo. We present here a system developed for “The Quarrel Between the Real Puppet and the Virtual Puppet,” a sketch created for the class Realidade Virtual e Aumentada of Computer Science program at CIn-UFPE. This paper aims to investigate how VR/AR/MR techniques can contribute to the creation of mamulengo shows. We used the method of qualitative case study, analyzing the audiovisual records of essays and presentation, the software solution developed in Unity 3D, and the data collected from a focus group interview with puppeteers. This study identified as weaknesses of our system: the hand tracking unreliability and the lack of tactile feedback, causing discomfort in experienced puppeteering professionals. As strengthens of the system, we found that the technology aroused interest because of its potential for expanding the options of tools available for popular puppetry shows creation in current times.
publishDate 2020
dc.date.none.fl_str_mv 2020-10-08
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://journals-sol.sbc.org.br/index.php/jis/article/view/771
10.5753/jis.2020.771
url https://journals-sol.sbc.org.br/index.php/jis/article/view/771
identifier_str_mv 10.5753/jis.2020.771
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv https://journals-sol.sbc.org.br/index.php/jis/article/view/771/866
dc.rights.driver.fl_str_mv Copyright (c) 2020 Jarbas Jácome, Maria Oliveira, Fernando Alvim, Veronica Teichrieb, Geber Ramalho
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2020 Jarbas Jácome, Maria Oliveira, Fernando Alvim, Veronica Teichrieb, Geber Ramalho
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Brazilian Computer Society
publisher.none.fl_str_mv Brazilian Computer Society
dc.source.none.fl_str_mv Journal of Interactive Systems; v. 11 n. 1 (2020); 12-26
Journal on Interactive Systems; Vol. 11 No. 1 (2020); 12-26
2763-7719
10.5753/jis.2020
reponame:Journal on Interactive Systems
instname:Sociedade Brasileira de Computação (SBC)
instacron:SBC
instname_str Sociedade Brasileira de Computação (SBC)
instacron_str SBC
institution SBC
reponame_str Journal on Interactive Systems
collection Journal on Interactive Systems
repository.name.fl_str_mv Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)
repository.mail.fl_str_mv jis@sbc.org.br
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