Repensando a Gamificação A Partir das Contribuições dos Estudos em Letramentos em Jogos Digitais e dos Game Studies: O Exemplo da Atividade “Oral English – Games"

This paper aims to discuss an gamified activitied that was developed to teach listeniing skills in English, which is called “Oral English – Games”. This activity was developed and hosted in the site ELO. In specific terms, our objective was to discuss to what extent the contributions of studies made...

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Detalles Bibliográficos
Autores: de Oliveira, Vinícius Oliveira, Silva, Nathalia
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2023
País:Brasil
Institución:Universidade Federal de Campina Grande (UFCG)
Repositorio:Revista Letras Raras
Idioma:portugués
OAI Identifier:oai:ojs2.revistas.editora.ufcg.edu.br:article/712
Acceso en línea:https://revistas.editora.ufcg.edu.br/index.php/RLR/article/view/712
Access Level:acceso abierto
Palabra clave:Jogos Digitais
Ensino da Oralidade
Gamificação
Letramentos em Jogos Digitais
Game Studies
Digital Games
Listening Teaching
Gamification
Literacy in Digital Games
Descripción
Sumario:This paper aims to discuss an gamified activitied that was developed to teach listeniing skills in English, which is called “Oral English – Games”. This activity was developed and hosted in the site ELO. In specific terms, our objective was to discuss to what extent the contributions of studies made according to Videogame Literacy Studies and Game Studies would help to contribute the gamification mechanics of this activity. The choice for this activity is justified by the reason that is a gamified activity that presents some content related to digital games. This characteristic makes possible the link to the areas will be discussed in the paper. As the theoretical background, authors from the fields of Game Literacy and Game Studies were discussed in order to problematize the complex processes that occur in the language learning mediated through games. As results, it was possible to conclude that the games presented in the activity directed to listening learning could have been discussed according to Literacy Studies lenses, in order to integrate the semantic dimension of games in the process of listening skills discussed on the activity.