Rock you music: musical serious game for autism children

Since 1943, when Kanner published the first study on autism in 'Autistic Disorders of Affective Contact', efforts have been made to better integrate these individuals into society. Then, in 1944, music therapy emerged to improve communication, relationships, motivation and learning of peop...

Descripción completa

Detalles Bibliográficos
Autores: Rocha, Antonio Mairlon Ponte, Fernandes, Carlos Alexandre Rolim, Souza, Shyrlane do Nascimento, Furtado, Luis Achilles Rodrigues
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2025
País:Brasil
Institución:Universidade Estadual de Campinas (UNICAMP)
Repositorio:ETD - Educação Temática Digital
Idioma:portugués
OAI Identifier:oai:ojs.periodicos.sbu.unicamp.br:article/8674628
Acceso en línea:https://periodicos.sbu.unicamp.br/ojs/index.php/etd/article/view/8674628
Access Level:acceso abierto
Palabra clave:Autism
Serious games
Musical
Augmented reality
Autismo
Jogos sérios
Realidade aumentada
Realidad aumentada
Descripción
Sumario:Since 1943, when Kanner published the first study on autism in 'Autistic Disorders of Affective Contact', efforts have been made to better integrate these individuals into society. Then, in 1944, music therapy emerged to improve communication, relationships, motivation and learning of people with disabilities through sound-musical stimuli.. Today, in the digital age, new ways of educating are mixed with the classic ones, generating knowledge in a playful, fun and relaxed way. Aiming to contribute to the inclusion of children with autism spectrum disorder (ASD), this work aims develops a serious game with a theme focused on music and musicality. The game was developed for the Android platform, using the Unity game engine, and contains levels such as: puzzles, memory games, levels with augmented reality, among others. The focus of the game is to help in a playful and fun way in the therapeutic treatment of ASD, observing the characteristics of this disorder, such as difficulty in social communication, restrictive and/or repetitive behaviors, among others. The game was inserted within the context of therapeutic care for children with ASD at the Associação de Pais e Amigos dos Excepcionais (APAE) in Sobral. The game was also submitted to validation using the EGameFlow instrument, with 3 sessions being held with 23 children who attend the APAE in Sobral, with the completion of the EGameFlow instrument by the guardian who accompanied them. The developed game obtained an overall average of 6.36 out of 7.