Why should we accept videogames as archaelogical artifacts: a contribuition to archaeogaming

What I propose in this paper is a contribution to Archaeogaming, understanding that digital games can indeed be analyzed from an archaeological perspective, owing nothing to the other categories of artifacts that we, as scientists, created and listed during the development of our discipline. I will...

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Detalhes bibliográficos
Autor: Martire , Alex
Tipo de documento: artigo
Estado:Versão publicada
Data de publicação:2023
País:Brasil
Recursos:Universidade Estadual de Campinas (UNICAMP)
Repositório:Revista de Arqueologia Pública
Idioma:português
OAI Identifier:oai:ojs.periodicos.sbu.unicamp.br:article/8672994
Acesso em linha:https://periodicos.sbu.unicamp.br/ojs/index.php/rap/article/view/8672994
Access Level:Acceso aberto
Palavra-chave:Archaeogaming
Ciberarqueologia
Arqueologia digital
Artefatos
Ciberarqueología
Arqueología digital
Artefactos
Cyber-archaeology
Digital archaeology
Artifacts
Descrição
Resumo:What I propose in this paper is a contribution to Archaeogaming, understanding that digital games can indeed be analyzed from an archaeological perspective, owing nothing to the other categories of artifacts that we, as scientists, created and listed during the development of our discipline. I will start by arguing that time is relative, a human construction that, in fact, interferes with archaeological science. Then, I will conceptualize “artifact” to argue that digital games can also be analyzed archaeologically. Finally, I will present a case study based on a methodological proposal using a videogame cartridge: artifact that I chose for this text.