Why should we accept videogames as archaelogical artifacts: a contribuition to archaeogaming
What I propose in this paper is a contribution to Archaeogaming, understanding that digital games can indeed be analyzed from an archaeological perspective, owing nothing to the other categories of artifacts that we, as scientists, created and listed during the development of our discipline. I will...
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| Tipo de documento: | artigo |
| Estado: | Versão publicada |
| Data de publicação: | 2023 |
| País: | Brasil |
| Recursos: | Universidade Estadual de Campinas (UNICAMP) |
| Repositório: | Revista de Arqueologia Pública |
| Idioma: | português |
| OAI Identifier: | oai:ojs.periodicos.sbu.unicamp.br:article/8672994 |
| Acesso em linha: | https://periodicos.sbu.unicamp.br/ojs/index.php/rap/article/view/8672994 |
| Access Level: | Acceso aberto |
| Palavra-chave: | Archaeogaming Ciberarqueologia Arqueologia digital Artefatos Ciberarqueología Arqueología digital Artefactos Cyber-archaeology Digital archaeology Artifacts |
| Resumo: | What I propose in this paper is a contribution to Archaeogaming, understanding that digital games can indeed be analyzed from an archaeological perspective, owing nothing to the other categories of artifacts that we, as scientists, created and listed during the development of our discipline. I will start by arguing that time is relative, a human construction that, in fact, interferes with archaeological science. Then, I will conceptualize “artifact” to argue that digital games can also be analyzed archaeologically. Finally, I will present a case study based on a methodological proposal using a videogame cartridge: artifact that I chose for this text. |
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