Augmented reality approach for metabolic pathways teaching

A glycolysis paper puzzle has been used as strategy to teach metabolic pathways, but this kind of game demands a higher number of instructors and limits the follow up of the students’ difficulties. A technology called Augmented Reality (AR) was applied to enable the puzzle usage in large audiences,...

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Detalles Bibliográficos
Autores: Vega Garzón, Juan Carlos, Magrini, Márcio Luiz, Costa, Caetano da, Galembeck, Eduardo
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2014
País:Brasil
Institución:Sociedade Brasileira de Bioquímica e Biologia Molecular (SBBq)
Repositorio:Revista de Ensino de Bioquímica
Idioma:portugués
OAI Identifier:oai:ojs.bioquimica.org.br:article/402
Acceso en línea:http://bioquimica.org.br/revista/ojs/index.php/REB/article/view/402
Access Level:acceso abierto
Palabra clave:Metabolic pathways, Augmented reality, Active learning
Vias metabólicas; Realidade aumentada; Aprendizagem ativa
Descripción
Sumario:A glycolysis paper puzzle has been used as strategy to teach metabolic pathways, but this kind of game demands a higher number of instructors and limits the follow up of the students’ difficulties. A technology called Augmented Reality (AR) was applied to enable the puzzle usage in large audiences, and to provid feedback to students and instructors. Drafted as flashcards readable by an app installed in tablets, it conveys information as molecules 3D-structure, clues for correct assembling of the metabolic pathway and results of student progression in the activity. Such technological improvement brought more autonomy to students for solving proposed exercises and an embedded performance data collection system helpful to understand,and after to unravel students’ difficulties.