Influence of the Camera Viewpoint on Augmented Reality Interaction

Many Augmented Reality (AR) applications run on conventional platforms such as desktops or laptops. Desktop applications usually display the 3D environment through a 2D screen while an external webcam attached to the computer performs the capture of the scene. In these applications, the camera viewp...

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Detalles Bibliográficos
Autores: Taira, G. M. N., Sementille, A. C. [UNESP], Sanches, S. R. R.
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2018
País:Brasil
Institución:Universidade Estadual Paulista (UNESP)
Repositorio:Repositório Institucional da UNESP
Idioma:portugués
OAI Identifier:oai:repositorio.unesp.br:11449/160102
Acceso en línea:http://hdl.handle.net/11449/160102
Access Level:acceso abierto
Palabra clave:Augmented Reality
User Perception
Camera Viewpoint
Descripción
Sumario:Many Augmented Reality (AR) applications run on conventional platforms such as desktops or laptops. Desktop applications usually display the 3D environment through a 2D screen while an external webcam attached to the computer performs the capture of the scene. In these applications, the camera viewpoint is an important factor since it can facilitate or hinder accuracy in tasks performed. The objective of this research is to find the optimal camera viewpoint for a desktop AR environment.