Design and Implementation of a Computer Vision System for an Autonomous Chess-Playing Robot

This work describes a mechatronic system composed by a robot arm that can play chess autonomously. The system is based on an industrial-grade robot manipulator, a computer vision system, and an open source chess engine. Classification algorithms were implemented in order to detect whether a given ch...

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Detalles Bibliográficos
Autores: Larregay, Guillermo, Pinna, Federico, Avila, Luis, Morán, Daniel
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2018
País:Argentina
Institución:Universidad Nacional de La Plata
Repositorio:SEDICI (UNLP)
Idioma:inglés
OAI Identifier:oai:sedici.unlp.edu.ar:10915/66710
Acceso en línea:http://sedici.unlp.edu.ar/handle/10915/66710
Access Level:acceso abierto
Palabra clave:Ciencias Informáticas
chess
computer vision
decision making
human-robot cooperation
mechatronics
Descripción
Sumario:This work describes a mechatronic system composed by a robot arm that can play chess autonomously. The system is based on an industrial-grade robot manipulator, a computer vision system, and an open source chess engine. Classification algorithms were implemented in order to detect whether a given chessboard square is occupied, and in that case, if the piece is black or white. Such algorithms were compared in terms of their complexity of implementation, execution time and accuracy of predictions. To achieve an uniform illumination of the chessboard, a theoretical model of an LED illuminance curve was used to find the best orientation for each diode using a genetic algorithm. Both the support base for the LEDs and the chess pieces were made using a 3D printer. This implementation demonstrates the capabilities of the proposed vision-based system, whose complexity can be increased in the future for a number of applications.