Real-time aircraft radar simulator for a navy training system
A real-time aircraft radar simulation applied in naval training is presented. The implemented algorithm works on a 3D synthesized environment, described by large sets of polygons - a typical scene can have a million of triangles - and the lobe is discretized with a cluster of rays. The radar display...
| Autores: | , , , |
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| Tipo de recurso: | artículo |
| Estado: | Versión publicada |
| Fecha de publicación: | 2013 |
| País: | Argentina |
| Institución: | Consejo Nacional de Investigaciones Científicas y Técnicas |
| Repositorio: | CONICET Digital (CONICET) |
| Idioma: | inglés |
| OAI Identifier: | oai:ri.conicet.gov.ar:11336/180828 |
| Acceso en línea: | http://hdl.handle.net/11336/180828 |
| Access Level: | acceso abierto |
| Palabra clave: | AIRCRAFT RADAR SIMULATION GEOMETRIC ALGORITHMS TRAINING https://purl.org/becyt/ford/1.2 https://purl.org/becyt/ford/1 |
| Sumario: | A real-time aircraft radar simulation applied in naval training is presented. The implemented algorithm works on a 3D synthesized environment, described by large sets of polygons - a typical scene can have a million of triangles - and the lobe is discretized with a cluster of rays. The radar display is recreated solving fast ray-polygon intersections (a variation of Ray-Shooting), and mapping them on the screen. This work proposes a new polygonal simplification method and a geometric classification algorithm in order to solve the intersections efficiently. This methodology leads to high fidelity images and real-time radar simulation, which operates at the specified 15 revolutions per minute rate. The results were tested with trained aircraft pilots. © 2010 Wiley Periodicals, Inc. |
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