Enhancing the realism of wildfire simulation using composite Bézier curves

One of the consequences of climate change is the increase in forest fires around the world. In order to act quickly when this type of natural disaster occurs, it is important to have simulation tools that allow a better approximation of the evolution of the fire, especially in Wildland Urban Interfa...

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Detalles Bibliográficos
Autores: González Fernández, Irene|||0000-0001-8602-6495, Carrillo, Carlos|||0000-0003-3606-7517, Cortés Fité, Ana|||0000-0003-1697-1293, Margalef, Tomàs|||0000-0001-6384-7389
Tipo de recurso: capítulo de libro
Fecha de publicación:2024
País:España
Institución:Universitat Autònoma de Barcelona
Repositorio:Dipòsit Digital de Documents de la UAB
Idioma:inglés
OAI Identifier:oai:ddd.uab.cat:321619
Acceso en línea:https://ddd.uab.cat/record/321619
https://dx.doi.org/urn:doi:10.1007/978-3-031-63749-0_11
Access Level:acceso abierto
Palabra clave:Bezier curve
Forest Fire perimeter
Interpolation
SDG 11 - Sustainable Cities and Communities
SDG 13 - Climate Action
Descripción
Sumario:One of the consequences of climate change is the increase in forest fires around the world. In order to act quickly when this type of natural disaster occurs, it is important to have simulation tools that allow a better approximation of the evolution of the fire, especially in Wildland Urban Interface (WUI) areas. Most forest fire propagation simulators tend to represent the perimeter of the fire in a polygonal way, which often does not allow us to capture the real evolution of the fire in complex environments, both at the terrain and vegetation levels. In this work, we focus on Elliptical Wave Propagation (EWP) based simulators, which represent the perimeter of the fire with a set of points connected to each other by straight lines. When the perimeter grows and new points must be added, the interpolation method used is linear interpolation. This system generates unrealistic shapes of fires. In this work, an interpolation method leveraging Composite Bézier Curves (CBC) is proposed to generate fire evolution shapes in a more realistic way. The proposed method has been incorporated into FARSITE, a well-known EWP-based forest fire spread simulator. Both interpolation methods have been applied to ideal scenarios and a real case. The results show that the proposed interpolation method (CBC) is capable of generating more realistic fire shapes and, in addition, enables the simulator the ability to better simulate the spread of fire in WUI zones.