Rob It
ROB IT is a videogame born with the aim of developing a bank robbery shooter such as Payday or GTA, modifying the gameplay to reduce game duration. This adaption is driven by the current videogame trend of shortening game duration to allow users to access them at any time. The development of this vi...
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| Tipo de recurso: | tesis de maestría |
| Fecha de publicación: | 2022 |
| País: | España |
| Institución: | Universitat Oberta de Catalunya (UOC) |
| Repositorio: | O2, repositorio institucional de la UOC |
| OAI Identifier: | oai:openaccess.uoc.edu:10609/138694 |
| Acceso en línea: | http://hdl.handle.net/10609/138694 |
| Access Level: | acceso abierto |
| Palabra clave: | Unity TPS video games videojuegos videojocs Video games -- Design -- TFM Videojocs -- Disseny -- TFM Videojuegos -- Diseño -- TFM |
| Sumario: | ROB IT is a videogame born with the aim of developing a bank robbery shooter such as Payday or GTA, modifying the gameplay to reduce game duration. This adaption is driven by the current videogame trend of shortening game duration to allow users to access them at any time. The development of this videogame has been done with own scripts, which implement the typical mechanics of shooter videogame. Moreover, the scripts introduce a differentiation feature. It consists of a scary bar that forces the player to always have to pay attention to actions that NPCs may perform during the robbery. This new variable will dictate the strategies that the player must follow to successfully rob the bank. When it comes to the external assets used in this project, they have been imported from the Unity¿s Asset Store. The end result of this project is a solid base on which any developer can keep working to achieve a cooperative multiplayer videogame that could, once published, succeed in the current market. This final result does not fully reach the expectations initially stated in the Game Design Document, as these were unrealistic and too optimistic given the available time and resources. |
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