NEVER ODD OR EVEN. Una maniobra de posicionamiento. Entre el cómic y la vídeo instalación
[EN] This article analyzes various disciplinary crosses between the comic format and the multi‐screen video installation “NEVER ODD OR EVEN. A positioning maneuver” (2016). We use a hybrid methodology of artistic practice as research, in which we resort to theoretical texts, artistic works and to th...
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| Tipo de documento: | artigo |
| Data de publicação: | 2021 |
| País: | España |
| Recursos: | Universitat Politècnica de València (UPV) |
| Repositório: | RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia |
| Idioma: | espanhol |
| OAI Identifier: | oai:riunet.upv.es:10251/165187 |
| Acesso em linha: | https://riunet.upv.es/handle/10251/165187 |
| Access Level: | Acceso aberto |
| Palavra-chave: | Videoinstallation Multiscreen Loop Comic Narration Event Videoart Videoinstalación Multipantalla Bucle Cómic Narración Acontecimiento Videoarte |
| Resumo: | [EN] This article analyzes various disciplinary crosses between the comic format and the multi‐screen video installation “NEVER ODD OR EVEN. A positioning maneuver” (2016). We use a hybrid methodology of artistic practice as research, in which we resort to theoretical texts, artistic works and to the work of artistic research in constant feedback. Through this study, our objective is to point out the ways that audiovisuals take to generate stories in the absence of events. Finally, these analyzes lead us to point out narrative strategies characteristic of the graphic novel in the videographic work of artistic research, such as the use of the loop and a consequent thematization of the temporal parameter. |
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