The crowd in requirements engineering: the landscape and challenges

(c) 2017 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other users, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works for resale or redistribution to servers or lists, or reuse of a...

Descripción completa

Detalles Bibliográficos
Autores: Groen, Eduard C., Seyff, Norbert, Ali, Raian, Dalpiaz, Fabiano, Doerr, Joerg, Guzman, Emitza, Hosseini, Mahmood, Marco Gómez, Jordi|||0000-0002-0078-7929, Oriol Hilari, Marc|||0000-0003-1928-7024, Perini, Anna, Stade, Melanie
Tipo de recurso: artículo
Fecha de publicación:2017
País:España
Institución:Universitat Politècnica de Catalunya (UPC)
Repositorio:UPCommons. Portal del coneixement obert de la UPC
Idioma:inglés
OAI Identifier:oai:upcommons.upc.edu:2117/104307
Acceso en línea:https://hdl.handle.net/2117/104307
https://dx.doi.org/10.1109/MS.2017.33
Access Level:acceso abierto
Palabra clave:Software engineering
Object-oriented programming (Computer science)
Software development
Context awareness
Monitoring
Context modeling
Stakeholders
Crowdsourcing
Enginyeria de programari
Programació orientada a l'objecte (Informàtica)
Àrees temàtiques de la UPC::Informàtica::Enginyeria del software
Descripción
Sumario:(c) 2017 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other users, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works for resale or redistribution to servers or lists, or reuse of any copyrighted components of this work in other works.