Ferreira, S., Marmeleira, J., Pozo Cruz, J. d., Bernardino, A., Leite, N., Brandão, M., & Raimundo, A. (2022). Acute effects of augmented reality exergames versus cycle ergometer on reaction time, visual attention, and verbal fluency in community older adults.
Citación estilo ChicagoFerreira, Soraia, José Marmeleira, Jesús del Pozo Cruz, Alexandre Bernardino, Nilton Leite, Mafalda Brandão, y Armando Raimundo. Acute Effects of Augmented Reality Exergames Versus Cycle Ergometer On Reaction Time, Visual Attention, and Verbal Fluency in Community Older Adults. 2022.
Cita MLAFerreira, Soraia, et al. Acute Effects of Augmented Reality Exergames Versus Cycle Ergometer On Reaction Time, Visual Attention, and Verbal Fluency in Community Older Adults. 2022.