Kastanis, I., & Slater, M. (2012). Reinforcement learning utilizes proxemics: An avatar learns to manipulate the position of people in immersive virtual reality.
Citación estilo ChicagoKastanis, Iason, y Mel Slater. Reinforcement Learning Utilizes Proxemics: An Avatar Learns to Manipulate the Position of People in Immersive Virtual Reality. 2012.
Cita MLAKastanis, Iason, y Mel Slater. Reinforcement Learning Utilizes Proxemics: An Avatar Learns to Manipulate the Position of People in Immersive Virtual Reality. 2012.
Precaución: Estas citas no son 100% exactas.